titre

The scenes are created largely in 3d, but without texture, three-dimensional shapes are poor. Therefore the texturing step is paramount. It’s a bit the equivalent of the designer‘s work in a movie: once masons and plastering went for the structural work, we must give life to the scenery.   1 – First step, light modeling,… Read More


architecture_titre

I pays particular attention to the architecture, since the action of the game takes place in flying cities. Eolis consists of 12 stations, which currently have similar shapes. (I would vary the forms, but I prefer not to chew; the game must remain achievable with little means at my disposal.) The shape and dimensions of… Read More


vegetation_titre

 The vegetation is very present in the stations of Eolis. Not only these are ancient abandoned structures, but the late inhabitants cultivated extensive gardens in greenhouses, on the summit of cities. To create the vegetation, I first draw of botanical prints:   …Then, the coloring is directly made in “pixel art” to create the “sprites”… Read More


storyboard_titre

All starts with a story.  Although the context is defined, it is necessary to develop the details of the action. To achieve this, I create a “storyboard”,  as if I was writing a comic strip or a movie story. The cinematic parts are mixed with actions parts. This stage of work is very important to… Read More


animaux_titre

The Eolis stations are very ancient buildings. Many wild animals invested the scene. Some are harmless, but some predators are not benevolent respect to Danel.   Gapan: They are equivalent to our gulls, a little bigger and more aggressive. To animate, I use the traditional technique; each frame is drawn one by one.   The… Read More


character_design_titre

Danel Ocean: He’s the main character. Danel is an archaeologist, a kind of Indiana Jones, traveling up hill and down dale in search of ancient relics. Height : 1.75 m           Great Robots: The Great Robots are higher than Danel. He will meet them occasionally during his adventure. Friends or foes… Read More


score_shot

The main theme has gone through several creation phase. In 2009, I bought a Clarinet, which inspired me that sound: …But it couldn’t be an Original Soundtrack, I needed a more melodic music. The actual  main theme was composed in 2011, on a small Glokenspield. Here a work-in-progress version:   In the first version, I… Read More


origines_titre

Aquagena is a spin-off of my comic-books Odilon Dédou. The main character, Danel Ocean, appears on his boat in pages 5 and  6 of vol.2 : “Aquagena” is the planet where story takes place. Danel Ocean is an explorator. He navigates through the Big Blue, in search of the ancient cities of “Eolis”.… Read More


rotoscopie_screenshot

In 2009, when I do my firsts rotoscoping experiences, Aquagena project was lost in oblivion of time (read ‘Oldies‘ article)… The result was so nice that i decided to make a game prototype, coded in “Pure Basic”:   Now, Danel is composed of approximately 630 frames. He can walk, run, jump, crawl, climb…etc. Here are… Read More


Graphics: The first graphics were created on Amiga in 1995, using a software called “Deluxe Paint III”:   Musics: Composed between 1994 and 1996 with an Amiga, those musics were not specifically done for the game, but just inspired by the word “Aquagena”. I used a software called “Protracker”, only in 4 sound tracks, 8bits… Read More